roseVeRte Development Blog

roseVeRte Games Development Blog

Okay.

First, I’m so sorry for abandoning this blog for quite a while –;; I’ve been very busy for various thing, and recently I just remembered that I haven’t even announced about the Steam Greenlight project I have. Ouch.

So here are they:

1. CAFE 0 ~The Drowned Mermaid~ http://steamcommunity.com/sharedfiles/filedetails/?id=267528392

CAFE 0 ~The Drowned Mermaid~

CAFE 0? Again? Maybe some of you will say that, even me. I must say CAFE 0, even if a lot of people hate it because it shows you the bad, evil side of human, is one of the most success game I have. This game is kinda choosing the player. If someone hate it they will hate it forever, and if they love it they will get addicted. My purpose when I made this game, was to make a game which people can’t forget, and able to move the player’s emotion. Actually I planned to add the new CAFE 0, CAFE 0 ~The Sleeping Beast~ to Steam for my first Steam game but… because of the personal circumstances I have here, I couldn’t do that. The game is still in production and I delayed it to next year, since I hope to use a pro illustrator who is very busy this year. Anyway, please help me to upvote it 😀

2. dUpLicity ~Beyond the Lies~ http://steamcommunity.com/sharedfiles/filedetails/?id=286451321

dUpLicity

dUpLicity is the first otome game I’ve ever made. When I had the idea, I already worried because it was too dark. Can this kind of otome game sell well? Idk but I really wanted to make it. Then I made the first free version of duplicity as my first try in making game. I must say that I learned so many things from that game. before making the commercial version, I did my search on oelvn that time and I thought that I need to make a complex game play to make it sell well in western audience. This is wrong. Even though I enjoyed in writing the story, making the system was damn troubling me a lot. And then, many users told me that they couldn’t win. This made me stop making simulation system. I’m not saying all simulation is bad, but it’s not my cup of tea. And from the experience I know that something I can’t enjoy to make won’t make users fun in playing as well. That’s why I try to make the system more simple in my future games. Yet I got a lot of email saying that dUpLicity’s story is really good and people are thanking me for making the game. That’s why I won’t stop distributing this game. I plan to give the guide for free when the game released on Steam and stop the membersite btw 🙂 (not enough time to maintain it orz)

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